Quartz Lib for RunRev v1.0
Obleo Productions and Retro Palette Present Quartz Library version 1.0 for runrev and OSX 10.5 and later
Quartz • QuickTime • Core Image • Core Video • Core Audio • Core Animation • OpenGL • Basic Imaging
All in one library for OSX 10.5 and 10.6. rewritten to fully support snow leopard while still working with leopard.
Basic imaging Lib works with windows and linux also as that part of lib is written with 100% revTalk and mathematics.
The preview stacks part of rev-online in v3.5 and later are now outdated. Here will have one general area for all info, examples and syntax.



• OpenGL - 3D Effects merged onto movie files.
• Any custom made Quartz Composer File turned into an application control, using the quartz rev-custom control included with the Library.
• Live runtime protocol changes. To control any aspect of a quartz file from revTalk script.
Aspect Ratio and viewport Ratio. Images keep the same ratio and do not distort when resized or zoomed. This includes an formula of knowing the correct image view size and orientation before importing into image container and or Player. Allows for live stack resizing while keeping the aspect ratio correct and with in the bounds of the set rect of the stack.
This part of the library work with windows and linux also and with OSX 10.3 or later.
Once 10.5 was relased I made a bunch of videos and stacks on how to do this, but people seem still confused. Will ok, I always had a library I used. But I never made a library other would use, which I found is much more work. So it tock a while.
I had to add more qt-kit support due to snow leopard. And added a few non quartz things to allow for smooth image processing. I think many could really use this stuff, as it now at the heart of everything OSX 10.5 and 10.6 does. Still we are only using a small part of quartz in general.
Added Info can be found here
Soon .. Halloween was the deadline, and docs are all that sit in the way of a release. I had an open beta test, so those who had helped get the Beta to version 1 are using it now. It will be a bit longer for those who did not help test it and get it where it is today.
Still in pre Release. Where finishing the documentation to including the new quicktime kit and openGL additions. Also will like a few working examples. Which if your interested in making one, I will add you to the pre Release version list. Currently only those few that help beta test have the pre Released version.
Quick Overview Info Here





